The first thing I learned about launching a game in a big
room is that you need someone who can yell well, because apparently I cannot. Thankfully, better-voiced people took pity on me and re-shouted the announcements about the game.
For a first-timer, I felt that the launch went very
well. People signed up to play the game,
others stopped by, and there was a lot of positive feedback. At one point there were three games going on
simultaneously. There were smiles on the
faces of those playing, close games, and at least one come-from-behind
victory.
Quite a few people entered the drawing for the free deluxe
edition (the game + rocket pawns + the play poster), and both copies I brought
to sell were purchased by the end of the evening. The play posters were popular, and there were
multiple requests to make the image available online so people could print
their own. (That project is
in the works, and will be available shortly, make sure to check back here soon for details on how to download the image.)
CritsHappen.net was there and took quite a bit of video of
the Board Game Bash, including some footage of the display setup and the game
being played. Click this link to go
right to the footage, or you can watch the whole video here.
Towards the end of the evening, I was able to show the game
to Justin De Witt (designer of Castle Panic), Anne-Marie De Witt (Designer of
Bears!), and CW Karstens (Designer of Dragon Valley). Both Justin and CW had played the game over a
year ago at Protospeil South, when it was still called Neon Trucker, and
commented how far it had come, both in gameplay and appearance.
It was quite a busy day, and I wish that there were more
hours in it, but I left happy. I had
been able to share something with people that I have put so much of my time and
effort into, and had a great time doing it.
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